AI Miniature Generator
Describe a character or upload a reference and get a printable miniature — perfect for tabletop RPGs, wargames, and dioramas.
Try it on HIBR 3D →What it is
How it works
Describe or upload
Type a prompt or upload a single photo of one object on a plain background.
Generate
HIBR 3D builds the mesh and texture automatically — no modelling, no CAD, no scanner.
Download
Export STL for printing or GLB/OBJ for games and AR — commercial use permitted.
What you can make
Custom RPG characters
Turn your D&D character sheet into a one-of-a-kind mini.
Wargame units
Spin up unit variants quickly for the tabletop.
Dioramas & terrain
Generate props and scenery pieces to scale.
Resin printing
Export an STL ready for your slicer and supports.
Why HIBR 3D
One-click repair
Run a repair pass on the generated mesh — quick (fast cleanup) or deep (rebuilds a solid single body).
Every format
STL for printing, GLB/OBJ for games and AR — from the same model.
Commercial use permitted
What you generate is available for commercial use, on every plan.
Trust & safety built in
Every prompt and image is moderated before anything is generated.
FAQ
What format do miniatures come in?
STL, plus GLB/OBJ if you want to pose or edit first.
Will it print without errors?
Run the one-click repair first. Quick (1 credit) welds vertices, drops stray fragments and fills holes, then reports what is still wrong; Deep (2 credits) rebuilds the mesh as a single solid body by voxel remesh and reports the measured result — a repair attempt, not a promise, and you are only charged when it succeeds.
Can I scale the mini?
Yes — set the scale in your slicer; the mesh is clean geometry you control.
Can I sell the miniatures I make?
You can use what you generate commercially on every plan. We do not claim to transfer ownership of an AI-generated file — no one in the chain grants it. Detail: hibr.ai/3d/legal/output-rights/
Make your first model
See the pricing page for current plans. STL, game-ready GLB/OBJ, commercial use permitted.
See plans & start →