Practical walkthroughs for getting the most out of HIBR 3D.
Go from one phone photo to a printed object: shoot a clean source image, generate the model, repair it to an STL, then scale and slice it.
A plain-English decision guide to STL, GLB, and OBJ. What each format stores, when to use which for printing, games, web, and AR — and how to pick fast.
Turn a D&D character into a printable mini with AI. Write a single-figure prompt or use a photo, export an STL, scale to 28-32mm, and resin-print.
Resin vs FDM for printing AI-generated meshes, by use case. Layer heights, what each resolves, post-processing, and how to match a HIBR 3D quality tier to your printer.
Import an AI-generated 3D model into Unity cleanly: choose GLB vs OBJ, fix the 1-unit-per-metre scale mismatch, auto-hook materials via the Textures folder, and right-size your poly budget.
A practical formula for text-to-3D prompts: one concrete object plus 3-5 details plus material and style. Why scenes and vague nouns fail, and how to iterate.
Embed a GLB 3D model on any website with Google's free <model-viewer>: one script tag plus a src URL gives you a rotatable viewer, and AR on phones.
Your slicer rejects a leaky STL? Learn what repaired and non-manifold mean, the real culprits, and how to fix holes, flipped normals, and floating shells fast.