AI 3D Asset Generator for Unreal Engine
Type a prompt or upload one photo and get a GLB or OBJ that drops straight into your Unreal project — no plugin, no format wrangling, commercial use permitted.
Try it on HIBR 3D →What it is
How it works
Describe or upload
Type a prompt or upload a single photo of one object on a plain background.
Generate
HIBR 3D builds the mesh and texture automatically — no modelling, no CAD, no scanner.
Download
Export STL for printing or GLB/OBJ for games and AR — commercial use permitted.
What you can make
Drop into the Content Browser
Drag a generated GLB or OBJ into your project — Unreal imports it as a Static Mesh, no plugin required.
PBR materials that just map
Premium bakes metallic-roughness PBR maps into the GLB; Interchange converts them to a UE Material Instance automatically.
Greybox and set-dressing
Fill a level with props, clutter, and placeholder geometry in minutes instead of a modeling sprint.
From reference photo to asset
Have a real object? Upload one photo on a plain background and get an importable mesh to refine or ship.
Why HIBR 3D
One-click repair
Run a repair pass on the generated mesh — quick (fast cleanup) or deep (rebuilds a solid single body).
Every format
STL for printing, GLB/OBJ for games and AR — from the same model.
Commercial use permitted
What you generate is available for commercial use, on every plan.
Trust & safety built in
Every prompt and image is moderated before anything is generated.
FAQ
Does HIBR 3D have an Unreal Engine plugin?
No plugin needed. HIBR 3D exports GLB and OBJ, and Unreal Engine imports both natively through its Interchange framework (UE 5.4+) — just drag the file into the Content Browser. There is no separate HIBR plugin to install.
Which format should I download for Unreal — GLB, OBJ, or STL?
Use GLB for Unreal. GLB carries the mesh plus PBR textures and materials, which Interchange maps directly to a UE Material Instance. OBJ also imports but is geometry-only, so you assign materials yourself. STL is HIBR's 3D-printing format — if you exported one for printing, don't use it for game assets, because Unreal won't read material data from it.
Do the Premium PBR textures work with Unreal's material system?
Yes. Premium (8 credits, on every plan including Maker) produces metallic-roughness PBR textures inside the GLB, which is exactly the model Unreal's material system uses. On import, Unreal builds a Material Instance from them with no manual remapping.
Can I use these assets in a commercial game I sell?
Yes. Every HIBR 3D plan permits commercial use of what you generate. Assets you generate are yours to ship in a game you sell, with no per-asset or royalty fee.
Make your first model
See the pricing page for current plans. STL, game-ready GLB/OBJ, commercial use permitted.
See plans & start →