AI GLB Model Generator for Games
Generate GLB assets — PBR materials packed inside a single file — that drop straight into GLB-native engines and WebXR scenes, no texture-folder wrangling.
Try it on HIBR 3D →What it is
How it works
Describe or upload
Type a prompt or upload a single photo of one object on a plain background.
Generate
HIBR 3D builds the mesh and texture automatically — no modelling, no CAD, no scanner.
Download
Export STL for printing or GLB/OBJ for games and AR — commercial use permitted.
What you can make
Web & WebXR builds
GLB is the format model-viewer and WebXR expect — generate an asset that loads in a browser game or AR scene as one file, with no separate texture folder to ship alongside it.
Set dressing & background props
Fill a level with crates, barrels, foliage, and clutter that don't need bespoke modeling — generate a batch, decimate to taste, and keep moving.
Photo-real props from a reference
Have a real object you want in-game? Upload one photo on a plain background and get a textured GLB of it instead of modeling it by hand.
Greybox to first-pass art
Replace placeholder cubes with believable GLB stand-ins early, so playtests read the space before final art exists.
Why HIBR 3D
One-click repair
Run a repair pass on the generated mesh — quick (fast cleanup) or deep (rebuilds a solid single body).
Every format
STL for printing, GLB/OBJ for games and AR — from the same model.
Commercial use permitted
What you generate is available for commercial use, on every plan.
Trust & safety built in
Every prompt and image is moderated before anything is generated.
FAQ
Why GLB instead of OBJ or OBJ for my game assets?
GLB is HIBR 3D's native output, so it's the highest-fidelity path with no conversion step. It packs the mesh, PBR materials, and textures into one binary file — unlike OBJ, which ships textures as separate files you have to keep in sync. We also export OBJ and STL, but for a GLB-native engine, GLB is the cleanest drop-in. (HIBR 3D does not export OBJ or GLB.)
Do the GLB files include PBR materials and textures?
Yes — GLB carries the materials and textures embedded in the file. Quality scales with the tier: Draft is fast and game-usable (1 credit), Standard sharpens detail and carries 2K PBR textures (5 credits), and Premium is the best balance of detail and file size, with metallic-roughness PBR maps (8 credits). All three run on every plan, Maker included.
What's the polygon count — are these optimized for real-time?
Polycount varies by tier and subject. The meshes are clean, standard geometry, so you can decimate them or build LODs in your engine or in Blender to hit your performance budget. HIBR 3D generates the asset; final optimization for your target platform stays in your hands. Generation itself takes a few minutes — most assets finish in about 1–4 minutes depending on the engine you pick.
Can I ship these GLB assets in a commercial game?
Yes. Every plan — a monthly plan, Maker $79/mo, Studio $199/mo — permits commercial use, so what you generate is available for commercial use in a paid or free-to-play game with no per-asset royalty. One thing to plan for: the models are static meshes — HIBR 3D doesn't rig or animate them, so any skeletal animation is something you'd add in your own tools.
Make your first model
See the pricing page for current plans. STL, game-ready GLB/OBJ, commercial use permitted.
See plans & start →