AI GLB Model Generator for Games
Generate GLB assets — PBR materials packed inside a single file — that drop straight into GLB-native engines and WebXR scenes, no texture-folder wrangling.
Try it on HIBR 3D →What it is
How it works
Describe or upload
Type a prompt or upload a single photo of one object on a plain background.
Generate
HIBR 3D builds the model and makes it print-ready automatically.
Download
Export STL for printing or GLB/OBJ for games and AR — yours to use commercially.
What you can make
Web & WebXR builds
GLB is the format model-viewer and WebXR expect — generate an asset that loads in a browser game or AR scene as one file, with no separate texture folder to ship alongside it.
Set dressing & background props
Fill a level with crates, barrels, foliage, and clutter that don't need bespoke modeling — generate a batch, decimate to taste, and keep moving.
Photo-real props from a reference
Have a real object you want in-game? Upload one photo on a plain background and get a textured GLB of it instead of modeling it by hand.
Greybox to first-pass art
Replace placeholder cubes with believable GLB stand-ins early, so playtests read the space before final art exists.
Why HIBR 3D
Print-ready by default
One-click repair welds the mesh watertight — quick (fast) or deep (guaranteed single-body STL).
Every format
STL for printing, GLB/OBJ for games and AR — from the same model.
Full commercial license
What you generate is yours to sell, on every plan.
Trust & safety built in
Every prompt and image is moderated before anything is generated.
FAQ
Why GLB instead of OBJ or FBX for my game assets?
GLB is HIBR 3D's native output, so it's the highest-fidelity path with no conversion step. It packs the mesh, PBR materials, and textures into one binary file — unlike OBJ, which ships textures as separate files you have to keep in sync. We also export OBJ and STL, but for a GLB-native engine, GLB is the cleanest drop-in. (HIBR 3D does not export FBX or USDZ.)
Do the GLB files include PBR materials and textures?
Yes — GLB carries the materials and textures embedded in the file. Quality scales with the tier: Standard is fast and game-usable (1 credit), Premium HD sharpens detail (8 credits, Pro and Studio plans), and Ultra 4K produces high-resolution PBR maps — albedo, normal, metallic, roughness (16 credits, Studio plan).
What's the polygon count — are these optimized for real-time?
Polycount varies by tier and subject. The meshes are clean, standard geometry, so you can decimate them or build LODs in your engine or in Blender to hit your performance budget. HIBR 3D generates the asset; final optimization for your target platform stays in your hands. Generation itself isn't real-time — most assets finish in about 20–75 seconds depending on the tier you pick.
Can I ship these GLB assets in a commercial game?
Yes. Every plan — Spark $19/mo, Pro $49/mo, Studio $99/mo — includes a full commercial license, so what you generate is yours to sell in a paid or free-to-play game with no per-asset royalty. One thing to plan for: the models are static meshes — HIBR 3D doesn't rig or animate them, so any skeletal animation is something you'd add in your own tools.
Make your first model
Plans from $19/mo. Print-ready STL, game-ready GLB/OBJ, full commercial license.
See plans & start →