AI Prop Generator for Unity
Fill your Unity scene with crates, barrels, signs, and clutter you didn't have to model — generated from a sentence or a single photo, then exported as OBJ or GLB to drop into your project.
Try it on HIBR 3D →What it is
How it works
Describe or upload
Type a prompt or upload a single photo of one object on a plain background.
Generate
HIBR 3D builds the model and makes it print-ready automatically.
Download
Export STL for printing or GLB/OBJ for games and AR — yours to use commercially.
What you can make
Greybox set-dressing
Generate crates, barrels, and clutter to populate a scene fast, then swap for final art later.
Indie games & jams
Ship a playable build with believable props when you have no 3D artist on the team.
Background filler
Make the static objects that fill a level but don't deserve a day of modeling each.
Prefab libraries
Turn each generated prop into a Unity prefab and reuse it across every scene in the project.
Why HIBR 3D
Print-ready by default
One-click repair welds the mesh watertight — quick (fast) or deep (guaranteed single-body STL).
Every format
STL for printing, GLB/OBJ for games and AR — from the same model.
Full commercial license
What you generate is yours to sell, on every plan.
Trust & safety built in
Every prompt and image is moderated before anything is generated.
FAQ
How do I get a HIBR 3D model into Unity?
Export the model as OBJ or GLB. OBJ drops straight into your project's Assets folder — Unity imports it natively. GLB needs a free glTF importer package (glTFast or UnityGLTF) added through the Package Manager, or just export OBJ to avoid that step. Once imported, drag the mesh into the scene and save it as a prefab.
Are the props low-poly enough for a Unity game?
Polycount varies by quality tier — Standard is the lightest, Ultra 4K is the heaviest. Generated meshes are static props rather than hand-optimized game assets, so for runtime use treat the output as a high-res base: decimate it and bake a normal map in Blender, or use it as-is for greyboxing and prototyping.
Can I rig or animate the props in Unity?
HIBR 3D outputs static, un-rigged meshes — it does not generate skeletons, rigs, or animation. That's fine for props (crates, rocks, furniture, signage), which are exactly what this is built for. Characters that need to move still have to be rigged in your own pipeline.
Can I sell a game that uses these props?
Yes. Every HIBR 3D plan includes a full commercial license, so props you generate can ship in a commercial Unity game. Note that GLB carries its materials and textures with the mesh, and Ultra 4K (Studio plan) produces high-resolution PBR maps that map cleanly to Unity's Standard and URP/HDRP shaders.
Make your first model
Plans from $19/mo. Print-ready STL, game-ready GLB/OBJ, full commercial license.
See plans & start →