AI Prop Generator for Unity
Fill your Unity scene with crates, barrels, signs, and clutter you didn't have to model — generated from a sentence or a single photo, then exported as OBJ or GLB to drop into your project.
Try it on HIBR 3D →What it is
How it works
Describe or upload
Type a prompt or upload a single photo of one object on a plain background.
Generate
HIBR 3D builds the mesh and texture automatically — no modelling, no CAD, no scanner.
Download
Export STL for printing or GLB/OBJ for games and AR — commercial use permitted.
What you can make
Greybox set-dressing
Generate crates, barrels, and clutter to populate a scene fast, then swap for final art later.
Indie games & jams
Ship a playable build with believable props when you have no 3D artist on the team.
Background filler
Make the static objects that fill a level but don't deserve a day of modeling each.
Prefab libraries
Turn each generated prop into a Unity prefab and reuse it across every scene in the project.
Why HIBR 3D
One-click repair
Run a repair pass on the generated mesh — quick (fast cleanup) or deep (rebuilds a solid single body).
Every format
STL for printing, GLB/OBJ for games and AR — from the same model.
Commercial use permitted
What you generate is available for commercial use, on every plan.
Trust & safety built in
Every prompt and image is moderated before anything is generated.
FAQ
How do I get a HIBR 3D model into Unity?
Export the model as OBJ or GLB. OBJ drops straight into your project's Assets folder — Unity imports it natively. GLB needs a free glTF importer package (glTFast or UnityGLTF) added through the Package Manager, or just export OBJ to avoid that step. Once imported, drag the mesh into the scene and save it as a prefab.
Are the props low-poly enough for a Unity game?
Polycount varies by quality tier — Draft is the lightest and Standard is by far the heaviest; Premium sits between them, which is why it is the best balance of detail and file size. Generated meshes are static props rather than hand-optimized game assets, so for runtime use treat the output as a high-res base: decimate it and bake a normal map in Blender, or use it as-is for greyboxing and prototyping.
Can I rig or animate the props in Unity?
HIBR 3D outputs static, un-rigged meshes — it does not generate skeletons, rigs, or animation. That's fine for props (crates, rocks, furniture, signage), which are exactly what this is built for. Characters that need to move still have to be rigged in your own pipeline.
Can I sell a game that uses these props?
Yes. Every HIBR 3D plan permits commercial use, so props you generate can ship in a commercial Unity game. Note that GLB carries its materials and textures with the mesh, and both Standard (5 credits) and Premium (8 credits) produce 2K PBR maps that map cleanly to Unity's Standard and URP/HDRP shaders — on every plan, Maker included.
Make your first model
See the pricing page for current plans. STL, game-ready GLB/OBJ, commercial use permitted.
See plans & start →