AI D&D Prop & Item Maker
Describe the loot — a rune-carved chest, a cursed blade, a stack of objective tokens — and print it for next session, no sculpting required.
Try it on HIBR 3D →What it is
How it works
Describe or upload
Type a prompt or upload a single photo of one object on a plain background.
Generate
HIBR 3D builds the mesh and texture automatically — no modelling, no CAD, no scanner.
Download
Export STL for printing or GLB/OBJ for games and AR — commercial use permitted.
What you can make
Treasure & loot
Generate the mimic chest, the artifact, the bag of gems — print the reward your players actually open.
Weapons & item cards
Make the named magic sword or staff from your prompt so the loot drop is a real object, not a line on a sheet.
Tokens & objective markers
Spin up door, trap, and objective tokens to scale, then print a matching set in one slicer job.
Scatter terrain & set-dressing
Barrels, crates, braziers, shrines — fill the encounter table with props instead of bare grid.
Why HIBR 3D
One-click repair
Run a repair pass on the generated mesh — quick (fast cleanup) or deep (rebuilds a solid single body).
Every format
STL for printing, GLB/OBJ for games and AR — from the same model.
Commercial use permitted
What you generate is available for commercial use, on every plan.
Trust & safety built in
Every prompt and image is moderated before anything is generated.
FAQ
Does this make items and props, or character miniatures?
This page is for the props and items a DM places on the table — chests, weapons, potion bottles, terrain, and tokens. HIBR 3D can also generate character minis; if you want a figure of a character, start from a text prompt or a reference photo the same way.
Can I match a prop to art I already have?
Yes. Use image-to-3D with a single clear photo of one object on a plain background, or describe the item in text. Text is best for inventing fictional loot; a photo is best when you have a real object or a clean reference to match.
Will the STL print without non-manifold errors?
Run the built-in repair before you slice. Quick repair (1 credit) welds vertices, drops stray fragments and fills holes, then reports what is still wrong; Deep repair (2 credits) rebuilds the mesh as a single solid body in the background and reports the measured result — a repair attempt, not a promise, and you are only charged when it succeeds.
Can I sell props I make, or use them at a paid game?
Yes. Every plan — Maker $79/mo or Studio $199/mo — permits commercial use, so the chests, weapons, and tokens you generate are yours to print, sell, or run at paid tables. Each generation spends credits, scaled to the quality tier: text-to-3D is 8 credits, and image-to-3D is 1 credit on the fast Draft tier, 5 on Standard, or 8 on Premium.
Make your first model
See the pricing page for current plans. STL, game-ready GLB/OBJ, commercial use permitted.
See plans & start →