AI 3D Model Generator for AR
Turn a prompt — or a single object shot on a plain background — into a GLB you can place in the real world, with no scanning rig, no manual modeling, and no asset-store hunting.
Try it on HIBR 3D →What it is
How it works
Describe or upload
Type a prompt or upload a single photo of one object on a plain background.
Generate
HIBR 3D builds the model and makes it print-ready automatically.
Download
Export STL for printing or GLB/OBJ for games and AR — yours to use commercially.
What you can make
WebAR product viewers
Export a GLB and drop it into model-viewer so shoppers can place a product in their room from the browser — no app install.
Marketing & social AR
Generate campaign props and hero objects as GLB for web-embedded AR experiences and landing pages.
Product shot to AR asset
Turn one clean photo of a single product on a plain background into a placeable 3D asset, instead of modeling it by hand.
AR scene dressing
Spin up background and filler objects from text prompts as GLB/OBJ to populate a scene fast, then swap in hero art later.
Why HIBR 3D
Print-ready by default
One-click repair welds the mesh watertight — quick (fast) or deep (guaranteed single-body STL).
Every format
STL for printing, GLB/OBJ for games and AR — from the same model.
Full commercial license
What you generate is yours to sell, on every plan.
Trust & safety built in
Every prompt and image is moderated before anything is generated.
FAQ
What format do I get for AR, and will it work in model-viewer?
GLB — the standard for WebAR and the format `<model-viewer>` and Android Scene Viewer load directly. HIBR 3D also exports OBJ. GLB carries its materials inside the file, so it renders in a web AR viewer with no extra setup.
Does it export USDZ for iOS Quick Look?
No — HIBR 3D exports GLB and OBJ (plus STL for printing), not USDZ. GLB covers WebAR and Android Scene Viewer; if you need iOS Quick Look, convert the GLB to USDZ with a free tool like Apple's Reality Converter or a glTF-to-USDZ pipeline.
Will the model look right under real-world lighting?
Use the Ultra 4K tier (Studio plan, 16 credits) for PBR textures. PBR materials respond to the viewer's environment lighting, which is what keeps an AR object from looking flat or pasted-on. Standard and Premium HD also export GLB if you don't need 4K maps.
What photo works best, and can I use the models in a client AR campaign?
For photo input, use one image of a single object on a plain background — that's what the image-to-3D mode is built for. And yes: every plan includes a full commercial license, so models you generate are yours to ship in client work, ads, and product pages. Note HIBR 3D produces static meshes — it does not rig or animate them — so they're for placement and display, not animated characters.
Make your first model
Plans from $19/mo. Print-ready STL, game-ready GLB/OBJ, full commercial license.
See plans & start →